In order to get more accurate results, our search has the following Google-Type search functionality:
If you use '+' in front of a word, then that word will be present in the search results.
ex: Harry +Potter will return results with the word 'Potter'.
If you use '-' in front of a word, then that word will be absent in the search results.
ex: Harry -Potter will return results without the word 'Potter'.
If you use 'AND' between two words, then both of those words will be present in the search results.
ex: Harry AND Potter will return results with both 'Harry' and 'Potter'.
If you use 'OR' between two words, then bth of those words may or may not be present in the search results.
ex: Harry OR Potter will return results with just 'Harry', results with just 'Potter' and results with both 'Harry' and 'Potter'.
If you use 'NOT' before a word, then that word will be absent in the search results.
ex: Harry NOT Potter will return results without the word 'Potter'.
Placing '""' around words will perform a phrase search. The search results will contain those words in that order.
ex: "Harry Potter" will return any results with 'Harry Potter' in them, but not 'Potter Harry'.
Using '*' in a word will perform a wildcard search. The '*' signifies any number of characters. Searches can not start with a wildcard.
ex: Pot*er will return results with words starting with 'Pot' and ending in 'er'. In this case, 'Potter' will be a match.
198(Ht mm) 129(Wdt mm) 416
What would you kill for? The New York Times bestselling author of Night Film spins a twisted web in this masterful YA psychological thriller about the dark legacy of a notorious games designer. A seemingly ordinary high school student. A mysterious summer internship. And a legendary games designer, now dead. When an ad for an internship with the Louisiana Veda Foundation appears, Arcadia 'Dia' Gannon rushes to apply. Veda's game-making empire, Darkly, was renowned for its ingenious and terrifying games back in the day and Dia is as obsessed with them as anyone. The remaining games are priced like highly sought-after works of art, with the rarest and most notorious commanding tens of millions of dollars at auction. Now, Dia is thrust into the enigmatic heart of the operation. But who are these other interns? Why do they all seem to have something to hide? And why was she really chosen? It soon becomes clear that this summer will be the most twisted Darkly game of all.