In order to get more accurate results, our search has the following Google-Type search functionality:
If you use '+' in front of a word, then that word will be present in the search results.
ex: Harry +Potter will return results with the word 'Potter'.
If you use '-' in front of a word, then that word will be absent in the search results.
ex: Harry -Potter will return results without the word 'Potter'.
If you use 'AND' between two words, then both of those words will be present in the search results.
ex: Harry AND Potter will return results with both 'Harry' and 'Potter'.
If you use 'OR' between two words, then bth of those words may or may not be present in the search results.
ex: Harry OR Potter will return results with just 'Harry', results with just 'Potter' and results with both 'Harry' and 'Potter'.
If you use 'NOT' before a word, then that word will be absent in the search results.
ex: Harry NOT Potter will return results without the word 'Potter'.
Placing '""' around words will perform a phrase search. The search results will contain those words in that order.
ex: "Harry Potter" will return any results with 'Harry Potter' in them, but not 'Potter Harry'.
Using '*' in a word will perform a wildcard search. The '*' signifies any number of characters. Searches can not start with a wildcard.
ex: Pot*er will return results with words starting with 'Pot' and ending in 'er'. In this case, 'Potter' will be a match.
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Incredible historical and contemporary stories explore the often surprising origins of the maths we use today, from number sequences to trigonometry. Crazy facts, magic tricks, and mathematical brainteasers will amuse and entertain even the most reluctant math students. Find out why an hour has 60 rather than 100 minutes and how prime numbers keep the internet working. Colourful and uncluttered illustrations make mathematical explanations easy to grasp in seconds and make this user-friendly book simple to navigate and a joy to browse and read. What's the Point of Maths? is perfect for those who need some inspiration when it comes to numbers. It combines stories from history with simple visual explanations to bring maths to life. From spotting a bargain to talking to computers, from filling in a giant sinkhole to becoming a trillionaire, it shows children why core maths ideas were invented and how to apply them today - in the classroom and the real world! Accompanying the fascinating stories are puzzles, games, and amazing facts, as well as a lively challenge to help bring each of the topics to life. Stylish, colourful illustrations make the maths fun and unintimidating, while simple diagrams and steps make explanations easy to grasp in seconds. Throughout the book, worked examples show readers how to solve simple maths challenges, encouraging children to improve their maths skills with hands-on practice. A vocational theme runs throughout the book, showing why maths is a vital skill in many fields of life, from science and entertainment to sport and travel.